Now with the newly announced Raid mode players will be forced to team up with other players to unlock loot which again is just as bad as Warzone’s frustrating easter eggs which I disliked. I never liked the original Warzone or Battle Royale and being forced to play that mode for unlockable content is a real pain and very frustrating. Warzone 2.0 or Invasion was actually fun, but I’m afraid the developers will be bringing back Battle Royale and for me that’s not a good thing. While I enjoyed the beta and see great potential in MW2, I’m not happy about the developers forcing players to play Warzone 2.0 Battle Royale or Raid mode for events or unlockable content. Sure, I still find the whole "open loot crates in front of people" thing incredibly tasteless, but at this point it's more funny than truly disturbing.I decided to cancel my pre-order due to many design choices for MW2. It's not a game-changing feature, but it's certainly a nice one that improves the overall game experience quite a bit. Being able to walk around in third-person in the Headquarters area is really cool, and adds a level of connection to your character that isn't present in past games. And the whole system of leveling up and getting better gear, while it's been a part of this franchise for a long time, feels more tangible now. This doesn't go quite that far, but it does take some of Destiny's social and reward mechanics and uses them to great effect here.įor instance, the daily and weekly orders are very similar to Destiny bounties. A long time ago I wrote in favor of some kind of Destiny-like Call of Duty game, with less of a boundary between solo and multiplayer. The new social space, which takes some very big cues from Destiny's social spaces, is a great addition to the series. The other thing that Call of Duty games need to borrow from World War II in the future is Headquarters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |